/* ---------------- Defensive Edge true_utr_defedge ---------------- 19/7/06 by Stratovarius */ /** @file Defensive Edge Level: Evolving Mind 1 Range: 60 feet Target: One Creature Duration: 5 Rounds Spell Resistance: Yes Save: None Metautterances: Extend Normal: You grant a greater awareness of foes in the area, increasing an ally's ability to protect herself. Your ally gains +1 Armour Class. Reverse: Your dire whispers seep into your foe's mind, disrupting its ability to defend itself. Your foe takes a -1 to Armour Class. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.fDur = RoundsToSeconds(5); int nSRCheck; if(utter.bExtend) utter.fDur *= 2; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_DEFENSIVE_EDGE) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; // eLink is used for Duration Effects (Buff/Penalty to AC) utter.eLink = EffectLinkEffects(EffectACIncrease(1, AC_DODGE_BONUS), EffectVisualEffect(VFX_DUR_PROT_BARKSKIN)); } // The REVERSE effect of the Utterance goes here else { // If the Spell Penetration fails, don't apply any effects // Its done this way so the law of sequence is applied properly nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // eLink is used for Duration Effects (Buff/Penalty to AC) utter.eLink = EffectLinkEffects(EffectACDecrease(1), EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR)); } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }