/* ---------------- Inertial Surge true_utr_inrtsrg ---------------- 19/7/06 by Stratovarius */ /** @file Inertial Surge Level: Evolving Mind 1 Range: 60 feet Target: One Creature Duration: 1 round Spell Resistance: Yes Save: None Metautterances: Extend Normal: Your words free the target from many impediments, allowing her to slip from any constraints. The target gains freedom of movement for one round. Reverse: Your words cause black tentacles to grow from the ground and clutch at the feet of your enemy, preventing them from moving anywhere. For one round the target is unable to move, but can take other actions normally. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker); utter.fDur = RoundsToSeconds(1); int nSRCheck; if(utter.bExtend) utter.fDur *= 2; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_INERTIAL_SURGE) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; // Freedom of Movement effect eParal = EffectImmunity(IMMUNITY_TYPE_PARALYSIS); effect eEntangle = EffectImmunity(IMMUNITY_TYPE_ENTANGLE); effect eSlow = EffectImmunity(IMMUNITY_TYPE_SLOW); effect eMove = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE); effect eVis = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); //Link effects utter.eLink = EffectLinkEffects(eParal, eEntangle); utter.eLink = EffectLinkEffects(utter.eLink, eSlow); utter.eLink = EffectLinkEffects(utter.eLink, eVis); utter.eLink = EffectLinkEffects(utter.eLink, eDur); utter.eLink = EffectLinkEffects(utter.eLink, eMove); } // The REVERSE effect of the Utterance goes here else /* Effects of UTTER_INERTIAL_SURGE_R go here */ { // If the Spell Penetration fails, don't apply any effects nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // Hold the Target utter.eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ENTANGLE), EffectCutsceneImmobilize()); } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR or Saves stop it if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }