/* ---------------- Singular Mind true_utr_sngmnd ---------------- 4/8/06 by Stratovarius */ /** @file Singular Mind Level: Evolving Mind 6 Range: 60 feet Target: One Creature Duration: Instantaneous (Normal) or 5 Rounds (Reverse) Spell Resistance: Yes Save: None (Normal) or Will Negates (Reverse) Metautterances: Extend Normal: With a word, you liberate your target from all foreign influence, freeing her mind. Any enchantments or curses are converted to runic truespeech and fade harmlessly away. This utterance removes any negative mind affecting effect. Reverse: Your words crawl into the mind of your enemy, allowing you to control your foe's body as if it were your puppet. Your target is dominated. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nSaveType = SAVING_THROW_TYPE_NONE; utter.nSaveThrow = SAVING_THROW_WILL; utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker); utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; int nSRCheck; int nSaveCheck; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_SINGULAR_MIND) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; effect eFear = GetFirstEffect(oTarget); //Get the first effect on the current target while(GetIsEffectValid(eFear)) { if (GetEffectType(eFear) == EFFECT_TYPE_CHARMED || GetEffectType(eFear) == EFFECT_TYPE_CONFUSED || GetEffectType(eFear) == EFFECT_TYPE_CURSE || GetEffectType(eFear) == EFFECT_TYPE_DAZED || GetEffectType(eFear) == EFFECT_TYPE_DOMINATED || GetEffectType(eFear) == EFFECT_TYPE_CONFUSED || GetEffectType(eFear) == EFFECT_TYPE_FRIGHTENED || GetEffectType(eFear) == EFFECT_TYPE_SLEEP || GetEffectType(eFear) == EFFECT_TYPE_STUNNED) { //Remove any fear effects and apply the VFX impact RemoveEffect(oTarget, eFear); } //Get the next effect on the target eFear = GetNextEffect(oTarget); } utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); // No duration utter.fDur = 0.0; } // The REVERSE effect of the Utterance goes here else // UTTER_SINGULAR_MIND_R { // If the Spell Penetration fails, don't apply any effects // Its done this way so the law of sequence is applied properly nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // Saving throw nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF); if(!nSaveCheck) { // Dominated utter.eLink = EffectLinkEffects(EffectDominated(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED)); utter.eLink2 = EffectLinkEffects(EffectVisualEffect(VFX_IMP_DOMINATE_S), EffectVisualEffect(VFX_FNF_FEEBLEMIND)); } } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Impact Effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }