// Added compatibility for PRC base classes #include "prc_class_const" void main() { object oAttacker = GetLastAttacker(); if(GetLocalInt(GetModule(), "NW_PROLOGUE_PLOT") != 99) { if(GetLevelByClass(CLASS_TYPE_ANTI_PALADIN, oAttacker) || GetLevelByClass(CLASS_TYPE_BARBARIAN, oAttacker) || GetLevelByClass(CLASS_TYPE_BARD, oAttacker) || GetLevelByClass(CLASS_TYPE_BOWMAN, oAttacker) || GetLevelByClass(CLASS_TYPE_BRAWLER, oAttacker) || GetLevelByClass(CLASS_TYPE_CRUSADER, oAttacker) || GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oAttacker) || GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oAttacker) || GetLevelByClass(CLASS_TYPE_DUSKBLADE, oAttacker) || GetLevelByClass(CLASS_TYPE_FIGHTER, oAttacker) || GetLevelByClass(CLASS_TYPE_HEXBLADE, oAttacker) || GetLevelByClass(CLASS_TYPE_KNIGHT, oAttacker) || GetLevelByClass(CLASS_TYPE_MARSHAL, oAttacker) || GetLevelByClass(CLASS_TYPE_MONK, oAttacker) || GetLevelByClass(CLASS_TYPE_NOBLE, oAttacker) || GetLevelByClass(CLASS_TYPE_PALADIN, oAttacker) || GetLevelByClass(CLASS_TYPE_PSYWAR, oAttacker) || GetLevelByClass(CLASS_TYPE_RANGER, oAttacker) || GetLevelByClass(CLASS_TYPE_SAMURAI, oAttacker) || GetLevelByClass(CLASS_TYPE_SCOUT, oAttacker) || GetLevelByClass(CLASS_TYPE_SOHEI, oAttacker) || GetLevelByClass(CLASS_TYPE_SOULKNIFE, oAttacker) || GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oAttacker) || GetLevelByClass(CLASS_TYPE_SWORDSAGE, oAttacker) || GetLevelByClass(CLASS_TYPE_TRUENAMER, oAttacker) || GetLevelByClass(CLASS_TYPE_ULTIMATE_RANGER, oAttacker) || GetLevelByClass(CLASS_TYPE_WARBLADE, oAttacker) || GetLevelByClass(CLASS_TYPE_TOTEMIST, oAttacker) || GetLevelByClass(CLASS_TYPE_SOULBORN, oAttacker) || GetLevelByClass(CLASS_TYPE_INCARNATE, oAttacker) || GetLevelByClass(CLASS_TYPE_FACTOTUM, oAttacker) || GetLevelByClass(CLASS_TYPE_BINDER, oAttacker)) { SetLocalInt(GetModule(),"NW_G_M1Q0BMelee",TRUE); if(GetLocalInt(GetModule(),"NW_G_M1Q0BRanged")) { SetLocalInt(GetModule(),"NW_G_M0Q01_FIGHTER_TEST",2); } } else { SetLocalInt(GetModule(),"NW_G_M0Q01_NONFIGHTER_PASS2",TRUE); } AssignCommand(GetNearestObjectByTag("M1Q0BDendy"),SpeakOneLinerConversation()); } }