// Added compatibility for PRC base classes #include "inc_debug" #include "prc_class_const" // This script creates a treasure item based on the class of the //PC who killed this creature void main() { if(DEBUG) DoDebug("m1q0dmage7 running"); string sItemTemplate; object oPC = GetLastKiller(); object oMaster = GetMaster(oPC); if(GetIsObjectValid(oMaster)) { oPC = oMaster; } if(GetLevelByClass(CLASS_TYPE_SORCERER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_PSION,oPC) > 0 || GetLevelByClass(CLASS_TYPE_HEALER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WARLOCK,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SHUGENJA,oPC) > 0 || GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WARMAGE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SHADOWCASTER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WILDER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WITCH,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WIZARD,oPC) > 0 ) { sItemTemplate = "nw_wmgwn012"; //Wand of Sleep } else if(GetLevelByClass(CLASS_TYPE_DUSKBLADE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_BARBARIAN,oPC) > 0) { sItemTemplate = "NW_ASHMSW011"; //Shield of the Watch } else if(GetLevelByClass(CLASS_TYPE_BARD,oPC) > 0) { sItemTemplate = "NW_IT_MGLOVE005"; //Gloves of the Minstrel } else if(GetLevelByClass(CLASS_TYPE_DRUID,oPC) > 0 || GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN,oPC) > 0) { sItemTemplate = "NW_ASHMSW010"; //Shield of Dawn } else if(GetLevelByClass(CLASS_TYPE_MONK,oPC) > 0) { sItemTemplate = "nw_it_mboots018"; //Boots of the sun soul } else if(GetLevelByClass(CLASS_TYPE_SAMURAI,oPC) > 0 || GetLevelByClass(CLASS_TYPE_CW_SAMURAI,oPC) > 0 || GetLevelByClass(CLASS_TYPE_TRUENAMER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SHAMAN,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SCOUT,oPC) > 0 || GetLevelByClass(CLASS_TYPE_ULTIMATE_RANGER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_RANGER,oPC) > 0) { sItemTemplate = "NW_IT_MBELT011"; //Archer's Belt } else if(GetLevelByClass(CLASS_TYPE_NINJA,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SWASHBUCKLER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SOULKNIFE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_HEXBLADE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_BOWMAN,oPC) > 0 || GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_ROGUE,oPC) > 0) { sItemTemplate = "nw_it_mglove009"; //Gloves of Swordplay } else { sItemTemplate = "NW_AARCL006"; //HalfPlate } object oItem = CreateItemOnObject(sItemTemplate); SetIdentified(oItem,TRUE); }