//:://///////////////////////////////////////////// //:: NW_C2_BOSSDIE //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This script fires when the boss monster dies. It creates boss monster treasure on the creature. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "NW_I0_GENERIC" #include "NW_O2_CONINCLUDE" void main() { object oSelf = OBJECT_SELF; object oKiller = GetLastKiller(); int nAlign = GetAlignmentGoodEvil(oSelf); int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); if(GetLevelByClass(CLASS_TYPE_COMMONER, oSelf) && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } if (GetIsObjectValid(oKiller)) { // * If I have a master then use him to determine the treasure if(GetIsObjectValid(GetMaster(oKiller))) { oKiller = GetMaster(oKiller); } // * generate boss treasure // * May 13 2002: For some reason death seems able to happen multiple // * times. Made it so that the treasure will only spawn once if (GetLocalInt(oSelf, "NW_L_SPAWNTREASURE1X") == 0) { GenerateNPCTreasure(4, oSelf, oKiller); SetLocalInt(oSelf, "NW_L_SPAWNTREASURE1X", 1); } } else AssignCommand(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC), SpeakString("No Killer!")); SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) SignalEvent(oSelf, EventUserDefined(1007)); ExecuteScript("prc_npc_death", oSelf); ExecuteScript("prc_pwondeath", oSelf); }