//::///////////////////////////////////////////////
//:: Acid Fog: On Exit
//:: NW_S0_AcidFogB.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    All creatures within the AoE take 2d6 acid damage
    per round and upon entering if they fail a Fort Save
    their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: Update Pass By: Preston W, On: July 20, 2001

#include "x2_inc_spellhook"

void main()
{


    //Declare major variables
    //Get the object that is exiting the AOE
    object oTarget = GetExitingObject();
    int bValid = FALSE;
    effect eAOE;
       //Search through the valid effects on the target.
        eAOE = GetFirstEffect(oTarget);
        while (GetIsEffectValid(eAOE) && bValid == FALSE)
        {
            if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
            {
                if(GetEffectType(eAOE) == EFFECT_TYPE_POISON)
                {
                        RemoveEffect(oTarget, eAOE);
                        bValid = TRUE;

                }
            }
            //Get next effect on the target
            eAOE = GetNextEffect(oTarget);
        }

}