/* ---------------- Decerebrate psi_pow_decerebr ---------------- 25/2/05 by Stratovarius */ /** @file Decerebrate Psychoportation [Teleportation] Level: Psion/wilder 7 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 13 Metapsionics: Twin With decerebrate, you selectively remove a portion of the creatures brain stem. The creature loses all cerebral functions, vision, hearing, and the ability to move. If greater restoration is cast on the target within 1 hour, the target lives. Otherwise, the target will die from the brain damage. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" #include "prc_inc_teleport" void DieMaggot(int nSpellID, object oManifester, object oTarget) { // If the target hasn't been hit with restorative effects by now, kill it if(!(PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) && GetLocalInt(oTarget, "WasRestored") ) ) { DeathlessFrenzyCheck(oTarget); effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L); effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); effect eDeath = EffectDeath(); effect eLink2 = EffectLinkEffects(eVis, eVis2); eLink2 = EffectLinkEffects(eLink2, eDeath); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget); } } void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); // Create effects effect eLink = GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS) ? // If the target is immune to normal paralysis EffectCutsceneParalyze() : // use cutscene paralysis EffectParalyze(); // Otherwise, normal paralysis eLink = EffectLinkEffects(eLink, EffectBlindness()); eLink = EffectLinkEffects(eLink, EffectDeaf()); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD)); // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && // Check if the target has a brain to mess with GetCanTeleport(oTarget, GetLocation(oTarget), FALSE) // And that the target can be teleported at all ) { // Fort negates if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(1), TRUE, manif.nSpellID, manif.nManifesterLevel); DelayCommand((HoursToSeconds(1) + 1.0), DieMaggot(manif.nSpellID, oManifester, oTarget)); }// end if - Failed save }// end if - Has a brain, and can be teleported }// end if - SR check }// end for - Twin Power }// end if - Successfull manifestation }