/* ---------------- Duodimensional Claw psi_pow_duoclaw ---------------- 5/11/05 by Stratovarius */ /** @file Duodimensional Claw Psychometabolism Level: Psychic warrior 3 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level Power Points: 5 Metapsionics: Extend If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to improve that weapon. Your claws become two-dimensional, making them razorsharp. The weapon is now psionically keen, doubling it's threat range. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_alterations" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget); object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND); itemproperty ipKeen = ItemPropertyKeen(); float fDuration = 600.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Must have claws check if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw))) { // "Target does not posses a claw attack!" FloatingTextStrRefOnCreature(16826653, oManifester, FALSE); return; } // Apply the itemproperties AddItemProperty(DURATION_TYPE_TEMPORARY, ipKeen, oLClaw, fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ipKeen, oRClaw, fDuration); // Do some VFX SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration); }// end if - Successfull manifestation }