/* ---------------- Ego Whip psi_pow_egowhip ---------------- 6/11/04 by Stratovarius */ /** @file Ego Whip Telepathy [Mind-Affecting] Level: Psion/wilder 2 Manifesting Time: 1 standard action Range: Medium (100 ft. +10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will half; see text Power Resistance: Yes Power Points: 3 Metapsionics: Empower, Maximize, Twin Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round. Augment: For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 4, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester) + (2 * manif.nTimesAugOptUsed_1); int nPen = GetPsiPenetration(oManifester); int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1; int nDieSize = 4; int nDamage; effect eDaze = EffectDazed(); eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE)); eDaze = EffectLinkEffects(eDaze, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, oManifester, BODY_NODE_CHEST); // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Mind-affecting immunity check if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS)) { // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { // Roll damage nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE); // Target-specific stuff nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE); // Will save for half and not being dazed if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { nDamage = PRCMax(nDamage / 2, 1); // Minimum 1 damage } else if (GetHasMettle(oTarget, SAVING_THROW_WILL)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget); } // Failed save, daze else { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oTarget, RoundsToSeconds(1), FALSE); } //Apply the VFX impact SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7 ,FALSE); DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); // Apply the ability damage. Wears off at rate of 1 point / day ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f, TRUE); }// end if - SR check }// end for - Twin Power }// end if - Mind-affecting immunity check }// end if - Successfull manifestation }