/* ---------------- Energy Adaptation psi_pow_enadapt ---------------- 19/2/04 by Stratovarius */ /** @file Energy Adaptation Psychometabolism [Acid, Cold, Electricity, Fire, Sonic] Level: Psion/wilder 4, psychic warrior 4 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level Power Points: 7 Metapsionics: Extend Your body assimilates some of the effect of an energy attack and converts it to harmless light. You gain resistance 10 against any attack that deals acid, cold, electricity, fire, or sonic damage. When you absorb damage, you radiate visible light that illuminates a 60-foot radius for a number of rounds equal to the points of damage you successfully resisted. The energy resistance provided by this power increases to 20 points at 9th manifester level and to a maximum of 30 points at 13th level. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_alterations" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { float fDuration = 600.0 * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; int nResist; if (manif.nManifesterLevel < 9) nResist = 10; else if(manif.nManifesterLevel < 13) nResist = 20; else nResist = 30; effect eLink = EffectDamageResistance(DAMAGE_TYPE_ACID, nResist); eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, nResist)); eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResist)); eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, nResist)); eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SONIC, nResist)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_ENERGY_ADAPTATION_ALL)); effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }