/* ---------------- Time Hop psi_pow_timehop ---------------- 27/3/05 by Stratovarius */ /** @file Time Hop Psychoportation Level: Psion/wilder 3 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One Medium or smaller creature Duration: 1 round/level; see text Saving Throw: Will negates Power Resistance: Yes Power Points: 5 Metapsionics: Extend, Twin, Widen The subject of the power hops forward in time 1 round for every manifester level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject’s point of view, no time has passed at all. In each round of the power’s duration, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this power ends. Augment: You can augment this power in one or both of the following ways. 1. For every 2 additional power points you spend, you can affect a creature of one size category larger. 2. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void WisCheck(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining); void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oMainTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oMainTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, 4, 2, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); int nMaxSize = CREATURE_SIZE_MEDIUM + manif.nTimesAugOptUsed_1; int nExtraTargets = manif.nTimesAugOptUsed_2; int nTargetsLeft; effect eLink = EffectCutsceneParalyze(); eLink = EffectLinkEffects(eLink, EffectCutsceneGhost()); eLink = EffectLinkEffects(eLink, EffectEthereal()); eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_ALL_SPELLS)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100)); object oExtraTarget; location lTarget = GetLocation(oMainTarget); float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f)); float fDuration = 6.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Main target // Target size check if(PRCGetCreatureSize(oMainTarget) <= nMaxSize) { // Let the AI know PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester); // Check for Power Resistance if(PRCMyResistPower(oManifester, oMainTarget, nPen)) { // Save - Will negates if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_NONE)) { // Apply effect. Not dispellable SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMainTarget, fDuration, FALSE); // Start Wis check HB DelayCommand(6.0f, WisCheck(oManifester, oMainTarget, manif.nSpellID, (FloatToInt(fDuration) / 6) - 1)); }// end if - Save }// end if - SR check }// end if - Target size check // Additional targets if(nExtraTargets) { // Get targets until out of potential targets or cannot affect any more int nTargetsLeft = nExtraTargets; oExtraTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); while(nTargetsLeft > 0 && GetIsObjectValid(oExtraTarget)) { if(oExtraTarget != oManifester && // Does not affect the manifester oExtraTarget != oMainTarget && // Does not affect the same target twice spellsIsTarget(oExtraTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) && // User gets to pick targets PRCGetCreatureSize(oExtraTarget) <= nMaxSize // Target size check ) { // Let the AI know PRCSignalSpellEvent(oExtraTarget, TRUE, manif.nSpellID, oManifester); // Check for Power Resistance if(PRCMyResistPower(oManifester, oExtraTarget, nPen)) { // Save - Will negates if(!PRCMySavingThrow(SAVING_THROW_WILL, oExtraTarget, nDC, SAVING_THROW_TYPE_NONE)) { // Apply effect. Not dispellable SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oExtraTarget, fDuration, FALSE); // Start Wis check HB DelayCommand(6.0f, WisCheck(oManifester, oExtraTarget, manif.nSpellID, (FloatToInt(fDuration) / 6) - 1)); }// end if - Save }// end if - SR check // Use up a target slot only if we actually did something to it nTargetsLeft -= 1; }// end if - Targeting check //Select the next target within the spell shape. oExtraTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); }// end while - Target loop }// end if - More than one target }// end for - Twin Power }// end if - Successfull manifestation } void WisCheck(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining) { if((--nBeatsRemaining == -1) || // Is the power expiring now PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) || // Or has it expired already ((d20() + GetAbilityModifier(ABILITY_WISDOM, oTarget)) >= 15) // Or does the creature succeed at it's Wis check ) { if(DEBUG) DoDebug("psi_pow_timehop: Power expired or Wis check succeeded, clearing"); // Remove the effects PRCRemoveSpellEffects(nSpellID, oManifester, oTarget); } else DelayCommand(6.0f, WisCheck(oManifester, oTarget, nSpellID, nBeatsRemaining)); }