//:://///////////////////////////////////////////// //:: Soulknife: Knife To The Soul - dice used //:: psi_sk_ktts_die //:://///////////////////////////////////////////// /* Sets the number of dice from next Psychic Strike enabled hit will be converted to ability damage. */ //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 04.04.2005 //::////////////////////////////////////////////// #include "psi_inc_soulkn" #include "prc_alterations" ////////////////////////////////////////////////// /* Local constants */ ////////////////////////////////////////////////// const int FIRST_RADIAL_START = 2416; const int SECOND_RADIAL_START = 2422; const int STRREF_START = 16824478; void main() { object oPC = OBJECT_SELF; int nID = GetSpellId(); int nDice; //SendMessageToPC(oPC, "psi_sk_ktts_die running"); if(nID > SECOND_RADIAL_START) nDice = 5 + nID - SECOND_RADIAL_START; else nDice = nID - FIRST_RADIAL_START; if(DEBUG) if(nDice < 1 || nDice > 10) DoDebug("Invalid SpellId in psi_sk_ktts_die", oPC); SetLocalInt(oPC, KTTS, GetLocalInt(oPC, KTTS) & KTTS_TYPE_MASK // Use the mask to remove the old die selection | (nDice << 2) // Shift the dice number right by 2 and OR it in ); SendMessageToPC(oPC, GetStringByStrRef(16824515) + " " + GetStringByStrRef(STRREF_START + nDice - 1)); }