//:://///////////////////////////////////////////// //:: Azer Heat damage adder //:: race_azer_flame //:://///////////////////////////////////////////// /* Adds 1 fire damage to all the Azer's weapons. Moved to it's own script since adding to natural weapons requires waiting for callback from unarmed_caller. */ //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 04.04.2005 //::////////////////////////////////////////////// #include "prc_inc_unarmed" void main() { object oPC = OBJECT_SELF; if(!GetLocalInt(oPC, UNARMED_CALLBACK)) { object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); if (!GetIsObjectValid(oItem)) { // Add fire damage to gloves oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC); SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE); // Request callback once the feat & fist evaluation is done, if it is done AddEventScript(oPC, CALLBACKHOOK_UNARMED, "race_azer_flame", FALSE, FALSE); } else { // Add fire damage to mainhand SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE); // Add fire damage to offhand, if it contains a weapon oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); // check to make sure the weapon is not a shield or torch if (GetIsObjectValid(oItem) && GetBaseItemType(oItem) != BASE_ITEM_SMALLSHIELD && GetBaseItemType(oItem) != BASE_ITEM_LARGESHIELD && GetBaseItemType(oItem) != BASE_ITEM_TOWERSHIELD && GetBaseItemType(oItem) != BASE_ITEM_TORCH) SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE); } } else { // Add damage to natural weapons in the callback object oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC); if(GetIsPRCCreatureWeapon(oItem)) SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE); oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC); if(GetIsPRCCreatureWeapon(oItem)) SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE); oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC); if(GetIsPRCCreatureWeapon(oItem)) SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE); } }