/* 06/11/21 by Stratovarius Unearthly Grace: A gloura gains a deflection bonus to Armor Class and all saving throws equal to its Charisma modifier */ #include "prc_inc_function" void main() { object oCaster = PRCGetSpellTargetObject(); int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oCaster); //FloatingTextStringOnCreature("Applying Unearthly Grace "+IntToString(nBonus), oCaster, FALSE); effect eLink = EffectLinkEffects(EffectACIncrease(nBonus, AC_DEFLECTION_BONUS), EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus, SAVING_THROW_TYPE_ALL)); if (nBonus > 0) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oCaster, 9999.0); }