// Killoren Aspect of the Ancient #include "prc_alterations" void main() { object oPC = OBJECT_SELF; int nBonus = GetHitDice(oPC); if (GetHasFeat(FEAT_KILLOREN_ANCIENT, oPC)) nBonus += 4; effect eLore = SupernaturalEffect(EffectSkillIncrease(SKILL_LORE, nBonus)); SetLocalInt(oPC, "KillorenAncient", TRUE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLore, oPC, HoursToSeconds(24)); DecrementRemainingFeatUses(oPC, FEAT_KILLOREN_ASPECT_H); DecrementRemainingFeatUses(oPC, FEAT_KILLOREN_ASPECT_D); }