//:://///////////////////////////////////////////// //:: codi_pre_flst //::////////////////////////////////////////////// /* Ocular Adept: Flesh to Stone */ //::////////////////////////////////////////////// //:: Created By: James Stoneburner //:: Created On: 2003-11-30 //::////////////////////////////////////////////// #include "prc_inc_sp_tch" void main() { int nLevel = GetLevelByClass(CLASS_TYPE_OCULAR); if (DEBUG) FloatingTextStringOnCreature("Your Ocular Adept class level is: " + IntToString(nLevel), OBJECT_SELF); int nDC = 10 + (nLevel/2) + GetAbilityModifier(ABILITY_CHARISMA); if (DEBUG) FloatingTextStringOnCreature("Your Ocular Adept DC is: " + IntToString(nDC), OBJECT_SELF); DoSpellRay(SPELL_FLESH_TO_STONE, nLevel, nDC); }