//:://///////////////////////////////////////////// //:: Name PRC Respawning Door User Defined event //:: FileName door_ud //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This handles re-creating the door after it has been destroyed To trigger it, send a user defined event no 500 to the door This will not lock or trap the door again */ //::////////////////////////////////////////////// //:: Created By: Primogenitor //:: Created On: 08/05/06 //::////////////////////////////////////////////// void main() { if(GetUserDefinedEventNumber() == 500) { object oDoor = OBJECT_SELF; //respawn ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(GetMaxHitPoints(oDoor)-GetCurrentHitPoints(oDoor)), oDoor); PlayAnimation(ANIMATION_DOOR_CLOSE); } }