#include "prc_alterations" void main() { //Declare major variables object oTarget = GetEnteringObject(); effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); int nStr = GetHasFeat(FEAT_EPIC_DRAGONSONG_STRENGTH,GetAreaOfEffectCreator()) ? 6: 4; int nCon = GetHasFeat(FEAT_EPIC_DRAGONSONG_STRENGTH,GetAreaOfEffectCreator()) ? 4: 0; effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH,nStr); effect eCon = EffectAbilityIncrease(ABILITY_CONSTITUTION,nCon); effect eLink = EffectLinkEffects(eStr, eDur); eLink = EffectLinkEffects(eLink, eCon); effect eVis2 = EffectVisualEffect(VFX_DUR_BARD_SONG); eLink = EffectLinkEffects(eLink, eVis2); if(GetIsReactionTypeFriendly(oTarget,GetAreaOfEffectCreator())|| GetFactionEqual(oTarget,GetAreaOfEffectCreator()) ) { if (!PRCGetHasEffect(EFFECT_TYPE_DEAF,oTarget)) // deaf targets can't hear the song. { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_BULLS_STRENGTH, FALSE)); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0,FALSE); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } }