#include "prc_inc_combat" void main() { object oTarget = PRCGetSpellTargetObject(); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF); int iType = GetBaseItemType(oWeap); if ( !(iType == BASE_ITEM_LONGBOW || iType ==BASE_ITEM_SHORTBOW )) { SendMessageToPC(OBJECT_SELF, "You can only use Many Shot with a longbow or shortbow"); return; } //cant fire more arrows than max no of attacks int iMaxAttacks = GetMainHandAttacks(OBJECT_SELF); //spellID determines how many arrows int nId = GetSpellId(); int iAttacks; int nABPenalty; switch(nId) { case SPELL_MANYSHOT2: iAttacks = 2; break; case SPELL_MANYSHOT3: iAttacks = 3; break; case SPELL_MANYSHOT4: iAttacks = 4; break; case SPELL_MANYSHOT5: iAttacks = 5; break; case SPELL_MANYSHOT6: iAttacks = 6; break; } /* //cap attacks if (iAttacks>iMaxAttacks) iAttacks = iMaxAttacks; */ //calculate AB penalty nABPenalty = (iAttacks-1)*-2; //do the attacks in a loop effect eInvalid; int i; for(i=0;i