#include "prc_alterations" #include "prc_inc_spells" #include "inc_poison" void main() { object oTarget = PRCGetSpellTargetObject(); effect ePoison = EffectPoison(POISON_RAVAGE_GOLDEN_ICE); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget, 0.0f, FALSE); }