//Hellfire Grasp by Sir Attilla //Fixed some run-time errors that caused spell to do nothing //Aaon Graywolf - Jan 9, 2004 #include "prc_inc_sp_tch" void main() { //Declare major variables object oTarget = PRCGetSpellTargetObject(); int nDamage = d6(1); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); //Main Spell Body int iHit = PRCDoMeleeTouchAttack(oTarget);; if (iHit > 0) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }