#include "prc_alterations" void main() { int iWis =GetAbilityModifier(ABILITY_WISDOM)>0 ? GetAbilityModifier(ABILITY_WISDOM):0; effect eWis = EffectAbilityIncrease(ABILITY_WISDOM,2); effect eDmg = EffectDamageIncrease(DAMAGE_BONUS_4,DAMAGE_TYPE_BLUDGEONING); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectLinkEffects(eWis,eDmg),OBJECT_SELF,RoundsToSeconds(iWis+2)); }