//:://///////////////////////////////////////////// //:: Aura of Fear //:: NW_S1_AuraFear.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Upon entering the aura of the creature the player must make a will save or be struck with fear because of the creatures presence. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 25, 2001 //::////////////////////////////////////////////// #include "prc_alterations" void main() { int iLvl = GetAbilityModifier(ABILITY_CHARISMA,OBJECT_SELF); int AOESize = AOE_MOB_FEAR; if (iLvl>2) AOESize = AOE_MOB_DRAGON_FEAR; SendMessageToPC(OBJECT_SELF," Size" +IntToString(AOESize)); //Set and apply AOE object effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOESize,"initdr_aurafeara")); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF); }