#include "prc_alterations" #include "prc_inc_spells" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); effect eAoE = EffectAreaOfEffect(VFX_MOB_DAYLIGHT); int nCasterLvl = GetPrCAdjustedCasterLevelByType(TYPE_DIVINE,oPC,1); float fDur = (600.0f * nCasterLvl); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAoE, oTarget, fDur); }