//::////////////////////////////////////////////// //:: Poison: 1d1 Dexterity damage //:: poison_1d1_dex //::////////////////////////////////////////////// /** @file This is one of the scripts that implement causing poison ability damage using the ApplyAbilityDamage() wrapper. */ //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 01.08.2005 //::////////////////////////////////////////////// #include "inc_abil_damage" void main() { object oTarget = OBJECT_SELF; int nDamage = 1; int nAbility = ABILITY_DEXTERITY; ApplyAbilityDamage(oTarget, nAbility, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f); }