//:://///////////////////////////////////////////// //:: Poison Weapon OnHit spellscript //:: poison_onhit //:://///////////////////////////////////////////// /* The weapon used to trigger this should contain two local ints: pois_wpn_idx - The number of poison to use. Matched against poison.2da pois_wpn_uses - The number of uses remaining. The script first makes sure that both ints contain valid values. If uses is 0 or less, they are both removed along with the itemproperty. The removal also happens when uses run out. The actual effect is an EffectPoison being applied to the target. The poison used is determined by pois_wpn_idx. */ //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 12.12.2004 //:: Updated On: 20.12.2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_poison" void main() { object oWeapon = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); object oPC = GetLastAttacker(oTarget); int nPoisonIdx = GetLocalInt(oWeapon, "pois_wpn_idx"); int nUses = GetLocalInt(oWeapon, "pois_wpn_uses"); if(DEBUG) DoDebug("poison_wpn_onhit running\n" + "oWeapon = " + DebugObject2Str(oWeapon) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "nPoisonIdx = " + IntToString(nPoisonIdx) + "\n" + "nUses = " + IntToString(nUses) + "\n" ); /* Make sure the weapon is poisoned. This is pretty much paranoia, but * there could be cases of something wiping the local variables, but leaving * the temporary itemproperty around. */ if(nUses <= 0) { DoPoisonRemovalFromWeapon(oWeapon); return; } // Apply the poison to target effect ePoison = EffectPoison(nPoisonIdx); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget); // Remove one from the use counter and see if the poison wore off nUses -= 1; if(nUses <= 0) { DoPoisonRemovalFromWeapon(oWeapon); // If a player was wielding the weapon, inform them object oPC = GetLastAttacker(oTarget); if(GetIsPC(oPC)) SendMessageToPCByStrRef(oPC, STRREF_POISON_WORN_OFF); } else SetLocalInt(oWeapon, "pois_wpn_uses", nUses); }