#include "prc_inc_burn" void main() { object oPC = OBJECT_SELF; if(!TakeSwiftAction(oPC)) return; int nBurn = BurnSpell(oPC); int nRounds = 1; //Arcane Boost is a one round effect int nReduction = nBurn * 5; if(!nBurn) { //FloatingTextStringOnCreature("You do not have a spell of that level to burn", oPC, FALSE); return; } effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nReduction, 0); effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nReduction, 0); effect eElectric = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nReduction, 0); effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nReduction, 0); effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nReduction, 0); effect eLink = EffectLinkEffects(eAcid, eCold); eLink = EffectLinkEffects(eElectric, eLink); eLink = EffectLinkEffects(eFire, eLink); eLink = EffectLinkEffects(eSonic, eLink); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink = SupernaturalEffect(eLink); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nRounds)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), oPC); }