#include "prc_inc_burn" void main() { object oPC = OBJECT_SELF; if(!TakeSwiftAction(oPC)) return; int nBurn = BurnSpell(oPC); int nRounds = 1; //Arcane Boost is a one round effect if(!nBurn) { //FloatingTextStringOnCreature("You do not have a spell of that level to burn", oPC, FALSE); return; } effect eLink = EffectLinkEffects(EffectSavingThrowIncrease(SAVING_THROW_ALL, nBurn, SAVING_THROW_TYPE_ALL), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink = SupernaturalEffect(eLink); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nRounds)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oPC); }