#include "prc_alterations" #include "prc_compan_inc" void main() { ExecuteScript("nw_ch_summon_9", OBJECT_SELF); ExecuteScript("prc_npc_spawn", OBJECT_SELF); //use companion appearances /*if(GetPRCSwitch(MARKER_PRC_COMPANION)) { int nOldAppearance = GetAppearanceType(OBJECT_SELF); int nNewAppearance = nOldAppearance; int nRandom = d100(); switch(nOldAppearance) { case APPEARANCE_TYPE_BEHOLDER_EYEBALL: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEHOLDER_EYEBALL_150; break; case APPEARANCE_TYPE_BEHOLDER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEHOLDER_125; break; case APPEARANCE_TYPE_BEHOLDER_MAGE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEHOLDER_MAGE_125; break; case APPEARANCE_TYPE_DRAGON_BLACK: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLACK_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLACK_125; break; case APPEARANCE_TYPE_DRAGON_BRASS: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRASS_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRASS_125; break; case APPEARANCE_TYPE_DRAGON_COPPER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_COPPER_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_COPPER_125; break; case APPEARANCE_TYPE_DRAGON_BLACK: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SILVER_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SILVER_125; break; case APPEARANCE_TYPE_DRAGON_BRONZE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRONZE_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BRONZE_125; break; case APPEARANCE_TYPE_DRAGON_GOLD: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GOLD_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GOLD_125; break; case APPEARANCE_TYPE_DRAGON_BLUE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLUE_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_BLUE_125; break; case APPEARANCE_TYPE_DRAGON_GREEN: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GREEN_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_GREEN_125; break; case APPEARANCE_TYPE_DRAGON_RED: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_RED_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_RED_125; break; case APPEARANCE_TYPE_DRAGON_WHITE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_WHITE_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_WHITE_125; break; case APPEARANCE_TYPE_DRAGON_SHADOW: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SHADOW_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_SHADOW_125; break; case APPEARANCE_TYPE_DRAGON_PRIS: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_PRISM_75; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_DRAGON_PRISM_125; break; break; case APPEARANCE_TYPE_BEETLE_STAG: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STAG_25; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STAG_50; else if(nRandom < 70) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STAG_125; break; case APPEARANCE_TYPE_BEETLE_STINK: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STINK_50; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_STINK_25; break; case APPEARANCE_TYPE_BEETLE_SLICER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BEETLE_SLICER_125; break; case APPEARANCE_TYPE_ELEMENTAL_AIR: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_150; break; case APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER_150; break; case APPEARANCE_TYPE_ELEMENTAL_EARTH: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_150; break; case APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER_150; break; case APPEARANCE_TYPE_ELEMENTAL_FIRE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_150; break; case APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER_150; break; case APPEARANCE_TYPE_ELEMENTAL_WATER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_150; break; case APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER_125; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER_150; break; case APPEARANCE_TYPE_MUMMY_COMMON: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_MUMMY_COMMON_125; break; case APPEARANCE_TYPE_SKELETON_COMMON: if(nRandom < 20) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_50; else if(nRandom < 40) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_75; else if(nRandom < 60) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_125; else if(nRandom < 80) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETON_COMMON_150; break; case APPEARANCE_TYPE_SHIELD_GUARDIAN: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SHIELD_GUARDIAN_125; break; case APPEARANCE_TYPE_MOHRG: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_MOHRG_125; break; case APPEARANCE_TYPE_ZOMBIE: if(nRandom < 20) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_50; else if(nRandom < 40) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_75; else if(nRandom < 60) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_125; else if(nRandom < 80) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_ZOMBIE_150; break; case APPEARANCE_TYPE_GARGOYLE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GARGOYLE_125; break; case APPEARANCE_TYPE_SKELETAL_DEVOURER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_SKELETAL_DEVOURER_125; break; case APPEARANCE_TYPE_PENGUIN: if(nRandom < 10) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_150; else if(nRandom < 20) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_200; else if(nRandom < 30) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_300; else if(nRandom < 40) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_400; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_PENGUIN_500; break; case APPEARANCE_TYPE_BAT: if(nRandom < 10) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_50; else if(nRandom < 20) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_60; else if(nRandom < 30) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_70; else if(nRandom < 40) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_80; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_90; else if(nRandom < 60) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_125; else if(nRandom < 70) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_150; else if(nRandom < 80) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_BAT_200; break; case APPEARANCE_TYPE_CAT_COUGAR: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_COUGAR_40; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_COUGAR_50; else if(nRandom < 72) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_COUGAR_75; break; case APPEARANCE_TYPE_CAT_LION: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_LION_40; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_LION_50; else if(nRandom < 72) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_LION_75; break; case APPEARANCE_TYPE_CAT_PANTHER: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_PANTHER_40; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_PANTHER_50; else if(nRandom < 72) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_CAT_PANTHER_75; break; case APPEARANCE_TYPE_RAT: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_RAT_50; else if(nRandom < 50) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_RAT_75; break; case APPEARANCE_TYPE_GOLEM_CLAY: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GOLEM_CLAY_125; break; case APPEARANCE_TYPE_GOLEM_IRON: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GOLEM_IRON_125; break; case APPEARANCE_TYPE_GOLEM_STONE: if(nRandom < 25) nNewAppearance = PRC_COMP_APPEARANCE_TYPE_GOLEM_STONE_125; break; } if(nOldAppearance != nNewAppearance) DelayCommand(0.1, SetCreatureAppearanceType(OBJECT_SELF, nNewAppearance)); }*/ }