#include "prc_alterations" #include "prc_feat_const" #include "prc_class_const" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int iLevel = GetLevelByClass(CLASS_TYPE_ALAGHAR, oPC); int iArmorBonus = ((iLevel + 1)/3); SetCompositeBonus(oSkin, "SilverbeardAC", iArmorBonus, ITEM_PROPERTY_AC_BONUS); }