#include "prc_alterations" #include "prc_feat_const" #include "prc_spell_const" #include "prc_class_const" int FeatWeaponTempus(int iFeat) { if (iFeat==FEAT_WEAPON_TEMPUS_CLUB ) return(BASE_ITEM_CLUB); if (iFeat==FEAT_WEAPON_TEMPUS_DAGGER ) return(BASE_ITEM_DAGGER); if (iFeat==FEAT_WEAPON_TEMPUS_MACE ) return(BASE_ITEM_LIGHTMACE); if (iFeat==FEAT_WEAPON_TEMPUS_MORNINGSTAR ) return(BASE_ITEM_MORNINGSTAR); if (iFeat==FEAT_WEAPON_TEMPUS_QUARTERSTAFF) return(BASE_ITEM_QUARTERSTAFF); if (iFeat==FEAT_WEAPON_TEMPUS_SPEAR ) return(BASE_ITEM_SHORTSPEAR); if (iFeat==FEAT_WEAPON_TEMPUS_SHORTSWORD ) return(BASE_ITEM_SHORTSWORD); if (iFeat==FEAT_WEAPON_TEMPUS_RAPIER ) return(BASE_ITEM_RAPIER); if (iFeat==FEAT_WEAPON_TEMPUS_SCIMITAR ) return(BASE_ITEM_SCIMITAR); if (iFeat==FEAT_WEAPON_TEMPUS_LONGSWORD ) return(BASE_ITEM_LONGSWORD); if (iFeat==FEAT_WEAPON_TEMPUS_GREATSWORD ) return(BASE_ITEM_GREATSWORD); if (iFeat==FEAT_WEAPON_TEMPUS_HANDAXE ) return(BASE_ITEM_HANDAXE); if (iFeat==FEAT_WEAPON_TEMPUS_BATTLEAXE ) return(BASE_ITEM_BATTLEAXE); if (iFeat==FEAT_WEAPON_TEMPUS_GREATAXE ) return(BASE_ITEM_GREATAXE); if (iFeat==FEAT_WEAPON_TEMPUS_HALBERD ) return(BASE_ITEM_HALBERD); if (iFeat==FEAT_WEAPON_TEMPUS_LIGHTHAMMER ) return(BASE_ITEM_LIGHTHAMMER); if (iFeat==FEAT_WEAPON_TEMPUS_LIGHTFLAIL ) return(BASE_ITEM_LIGHTFLAIL); if (iFeat==FEAT_WEAPON_TEMPUS_WARHAMMER ) return(BASE_ITEM_WARHAMMER); if (iFeat==FEAT_WEAPON_TEMPUS_HEAVYFLAIL ) return(BASE_ITEM_HEAVYFLAIL); if (iFeat==FEAT_WEAPON_TEMPUS_SCYTHE ) return(BASE_ITEM_SCYTHE); if (iFeat==FEAT_WEAPON_TEMPUS_KATANA ) return(BASE_ITEM_KATANA); if (iFeat==FEAT_WEAPON_TEMPUS_BASTARDSWORD) return(BASE_ITEM_BASTARDSWORD); if (iFeat==FEAT_WEAPON_TEMPUS_DIREMACE ) return(BASE_ITEM_DIREMACE); if (iFeat==FEAT_WEAPON_TEMPUS_DOUBLEAXE ) return(BASE_ITEM_DOUBLEAXE); if (iFeat==FEAT_WEAPON_TEMPUS_TWOBLADED ) return(BASE_ITEM_TWOBLADEDSWORD); if (iFeat==FEAT_WEAPON_TEMPUS_KAMA ) return(BASE_ITEM_KAMA); if (iFeat==FEAT_WEAPON_TEMPUS_KUKRI ) return(BASE_ITEM_KUKRI); if (iFeat==FEAT_WEAPON_TEMPUS_SICKLE ) return(BASE_ITEM_SICKLE); if (iFeat==FEAT_WEAPON_TEMPUS_DWARVENAXE ) return(BASE_ITEM_DWARVENWARAXE); return BASE_ITEM_TORCH; } void WeaponTempus(object oPC,object oSkin) { if (GetLocalInt(oSkin,"FEAT_WEAP_TEMPUS")) return; int iFeat; int iTempus=FEAT_WEAPON_TEMPUS_CLUB; while (!iFeat && (iTempus0?GetAbilityModifier(ABILITY_INTELLIGENCE,oPC):0); WeaponTempus(oPC, oSkin); KnowledgeLore(oPC, oSkin,level); if (bForger>0) BattleForger(oPC, oSkin); }