#include "prc_class_const" #include "prc_inc_template" void main() { // Check that class level is high enough if (GetLevelByClass(CLASS_TYPE_BLACKGUARD, OBJECT_SELF) < 3) { return; } // Clean up if (GetLocalInt(OBJECT_SELF,"AODAuraOn")) { effect eF = GetFirstEffect(OBJECT_SELF); while (GetIsEffectValid(eF)) { if ( (GetEffectType(eF) == EFFECT_TYPE_AREA_OF_EFFECT) && (GetEffectDurationType(eF) == DURATION_TYPE_PERMANENT)) RemoveEffect( OBJECT_SELF,eF); eF = GetNextEffect(OBJECT_SELF); } SetLocalInt(OBJECT_SELF,"AODAuraOn",FALSE); } // Apply Aura of Despair // Set variable to tell us it is on SetLocalInt(OBJECT_SELF,"AODAuraOn",TRUE); effect eAOE = EffectAreaOfEffect(VFX_MOB_CIRCEVIL_NODIS, "prc_blkgrd_aod_a", "prc_blkgrd_aod_b", ""); // Cant be dispelled or removed during rest eAOE = SupernaturalEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF); }