// Written by Stratovarius // Turns Blood Component on and off. void main() { object oPC = OBJECT_SELF; string nMes = ""; if(!GetLocalInt(oPC, "BloodComponent")) { SetLocalInt(oPC, "BloodComponent", TRUE); nMes = "*Blood Component Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "BloodComponent"); nMes = "*Blood Component Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }