#include "prc_inc_sp_tch" void main() { //Declare major variables object oTarget = PRCGetSpellTargetObject(); int nDamage = d10(10); effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L); effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL); int nTouchAttack = PRCDoMeleeTouchAttack(oTarget);; if (nTouchAttack > 0) { // This ability does not work on critical immunes. if(!GetIsReactionTypeFriendly(oTarget) && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); //Apply the VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); } } }