#include "prc_alterations" #include "prc_inc_spells" #include "prc_class_const" void main () { //declare variables object oPC = OBJECT_SELF; effect eBaelnEyes = EffectVisualEffect(VFX_DUR_BAELN_EYES); //Apply eyes if(GetLevelByClass(CLASS_TYPE_BAELNORN, oPC)) { if(!GetHasSpellEffect(SPELL_BAELN_EYES, oPC)) { SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBaelnEyes, oPC); } } }