//#include "prc_alterations" void main() { object oPC = OBJECT_SELF; effect eLink = EffectLinkEffects(EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 50), EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 50)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 6.0); }