#include "x2_inc_switches" #include "x2_inc_spellhook" void main() { effect eVis = EffectVisualEffect(VFX_DUR_SPELLTURNING); ApplyEffectToObject(DURATION_TYPE_PERMANENT,ExtraordinaryEffect(eVis),OBJECT_SELF); FloatingTextStringOnCreature("Channeling Activated",OBJECT_SELF); SetLocalString(OBJECT_SELF,"ovscript",PRCGetUserSpecificSpellScript()); PRCSetUserSpecificSpellScript("prc_spell_chanel"); }