// x - moved to prc_feats.nss #include "prc_alterations" void main() { /* object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_POWER, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_POWER), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_SENSES, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_SENSES, oPC) || GetHasFeat(FEAT_BONUS_AURA_SENSES, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_SENSES), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_PRESENCE, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_PRESENCE, oPC) || GetHasFeat(FEAT_BONUS_AURA_PRESENCE, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_PRESENCE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_RESISTANCE, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_RESISTANCE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_ENERGYSHLD, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_ENERGYSHLD), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_VIGOR, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_VIGOR), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_TOUGHNESS, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_TOUGHNESS, oPC) || GetHasFeat(FEAT_BONUS_AURA_TOUGHNESS, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_TOUGHNESS), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_INSIGHT, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_INSIGHT, oPC) || GetHasFeat(FEAT_BONUS_AURA_INSIGHT, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_INSIGHT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_RESOLVE, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_RESOLVE, oPC) || GetHasFeat(FEAT_BONUS_AURA_RESOLVE, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_RESOLVE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_STAMINA, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_STAMINA, oPC) || GetHasFeat(FEAT_BONUS_AURA_STAMINA, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_STAMINA), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_SWIFTNESS, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_SWIFTNESS, oPC) || GetHasFeat(FEAT_BONUS_AURA_SWIFTNESS, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_SWIFTNESS), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_RESISTACID, oPC) || GetHasFeat(FEAT_BONUS_AURA_RESISTACID, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_RESISTACID), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_RESISTCOLD, oPC) || GetHasFeat(FEAT_BONUS_AURA_RESISTCOLD, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_RESISTCOLD), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_RESISTELEC, oPC) || GetHasFeat(FEAT_BONUS_AURA_RESISTELEC, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_RESISTELEC), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_RESISTFIRE, oPC) || GetHasFeat(FEAT_BONUS_AURA_RESISTFIRE, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_RESISTFIRE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_MAGICPOWER, oPC) || GetHasFeat(FEAT_MARSHAL_AURA_MAGICPOWER, oPC) || GetHasFeat(FEAT_BONUS_AURA_MAGICPOWER, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_MAGICPOWER), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_ENERGYACID, oPC) || GetHasFeat(FEAT_BONUS_AURA_ENERGYACID, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_ENERGYACID), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_ENERGYCOLD, oPC) || GetHasFeat(FEAT_BONUS_AURA_ENERGYCOLD, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_ENERGYCOLD), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_ENERGYELEC, oPC) || GetHasFeat(FEAT_BONUS_AURA_ENERGYELEC, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_ENERGYELEC), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_MARSHAL_AURA_ENERGYFIRE, oPC) || GetHasFeat(FEAT_BONUS_AURA_ENERGYFIRE, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_ENERGYFIRE), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(GetHasFeat(FEAT_DRAGONSHAMAN_AURA_ENERGY, oPC)) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_2ND_AURA_ENERGY), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); */}