//:://///////////////////////////////////////////// //:: Death Domain Power //:: prc_domain_death.nss //:://///////////////////////////////////////////// /* Roll d6 per cleric level. If it is equal or greater than the targets current Hitpoints, it dies. */ //::////////////////////////////////////////////// //:: Modified By: Stratovarius //:: Modified On: 19.12.2005 //::////////////////////////////////////////////// #include "inc_newspellbook" #include "prc_inc_domain" void main() { object oPC = OBJECT_SELF; // Used by the uses per day check code for bonus domains if (!DecrementDomainUses(PRC_DOMAIN_DEATH, oPC)) return; object oTarget = PRCGetSpellTargetObject(); effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L); effect eDeath = EffectDeath(); effect eLink = EffectLinkEffects(eDeath, eVis); int nHP = GetCurrentHitPoints(oTarget); int nDices = GetDomainCasterLevel(oPC); int nRoll = d6(nDices); // If the roll is greater or equal and you hit on a melee touch attack if(nRoll >= nHP && TouchAttackMelee(oTarget) > 0) ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); }