#include "prc_sp_func" #include "prc_alterations" void main() { object oPC = OBJECT_SELF; int nSpellID = GetLocalInt(oPC, "EF_SPELL_CURRENT"); string sArray = GetLocalString(oPC, "EF_SPELL_CURRENT"); int nUses = sArray == "" ? GetHasSpell(nSpellID, oPC) : persistant_array_get_int(oPC, sArray, nSpellID); if(!nUses) { FloatingTextStringOnCreature("You have no more uses of the chosen spell", oPC, FALSE); return; } // expend spell use if(sArray == "") { DecrementRemainingSpellUses(oPC, nSpellID); } else { nUses--; persistant_array_set_int(oPC, sArray, nSpellID, nUses); } int nLevel = GetLocalInt(oPC, "EF_SPELL_CURRENT_LVL"); effect eHeal = EffectHeal(nLevel); ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oPC); }