//:://///////////////////////////////////////////// //:: Eye of Gruumsh //::////////////////////////////////////////////// /* Script to modify skin of Eye of Gruumsh */ //::////////////////////////////////////////////// //:: Created By: Oni5115 //:: Created On: July 19, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_feat_const" #include "prc_class_const" void ApplyRitualScarringDefense(object oPC, object oSkin) { int ACBonus = 0; int iEOGLevel = GetLevelByClass(CLASS_TYPE_PRC_EYE_OF_GRUUMSH, oPC); if(iEOGLevel >= 3 && iEOGLevel < 6) { ACBonus = 1; } else if(iEOGLevel >= 6 && iEOGLevel < 9) { ACBonus = 2; } else if(iEOGLevel >= 9) { ACBonus = 3; } itemproperty ipACBonus = ItemPropertyACBonus(ACBonus); SetCompositeBonus(oSkin, "RitualScarringDefenseBonus", ACBonus, ITEM_PROPERTY_AC_BONUS); SetLocalInt(oPC, "HasRitualScarring", 2); } void RemoveRitualScarringDefense(object oPC, object oSkin) { SetCompositeBonus(oSkin, "RitualScarringDefenseBonus", 0, ITEM_PROPERTY_AC_BONUS); SetLocalInt(oPC, "HasRitualScarring", 1); } void ApplySightOfGruumsh(object oPC, object oSkin) { SetCompositeBonus(oSkin, "SightOfGruumshFortBonus", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "SightOfGruumshRefBonus", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "SightOfGruumshWillBonus", 2, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL); SetLocalInt(oPC, "HasSightOfGruumsh", 2); } void RemoveSightOfGruumsh(object oPC, object oSkin) { SetCompositeBonus(oSkin, "SightOfGruumshFortBonus", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "SightOfGruumshRefBonus", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "SightOfGruumshWillBonus", 0, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_WILL); SetLocalInt(oPC, "HasSightOfGruumsh", 1); } void main() { //Declare main variables. object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); string nMes = ""; // On Error Remove effects // This typically occurs On Load // Because the variables are not yet set. if(GetLocalInt(oPC, "HasRitualScarring") == 0 || GetLocalInt(oPC, "HasSightOfGruumsh") == 0 ) { RemoveRitualScarringDefense(oPC, oSkin); RemoveSightOfGruumsh(oPC, oSkin); if(GetHasFeat(FEAT_SIGHT_OF_GRUUMSH, oPC) ) { ApplySightOfGruumsh(oPC, oSkin); } } // Apply effects else { // Is only called if Sight Of Gruumsh has been previously removed // this prevents it from being called every level up since it never changes once you get it. if(GetLocalInt(oPC, "HasSightOfGruumsh") == 1 && GetHasFeat(FEAT_SIGHT_OF_GRUUMSH, oPC) ) { ApplySightOfGruumsh(oPC, oSkin); } /*// Is called anytime Ritual might have been upgraded // specifically set this way for level up if(GetLocalInt(oPC, "HasRitualScarring") != 0 && GetHasFeat(FEAT_RITUAL_SCARRING, oPC) ) { RemoveRitualScarringDefense(oPC, oSkin); ApplyRitualScarringDefense(oPC, oSkin); }*/ } }