//:://///////////////////////////////////////////// //:: Frenzied Berserker - Armor/Skin //::////////////////////////////////////////////// /* Script for Auto Frenzy on hit Moved to separate script to fix GetTotalDamageDealt() issues */ //::////////////////////////////////////////////// //:: Created By: Oni5115 //::////////////////////////////////////////////// #include "prc_spell_const" void main() { // 10 + damage dealt in that hit int willSaveDC = 10 + GetTotalDamageDealt(); int save = WillSave(OBJECT_SELF, willSaveDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF); if(save == 0) { ClearAllActions(); ActionCastSpellAtObject(SPELL_FRENZY, OBJECT_SELF, METAMAGIC_NONE, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE); } }