/* Henshin Mystic class functions. These are all the funstions that the Henshin Mystic pr class uses. Jeremiah Teague Rewritten by Stratovarius to use CompositeBonus */ #include "prc_inc_unarmed" void main () { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nLvl = GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC); //UnarmedFeats(oPC); //UnarmedFists(oPC); SetLocalInt(oPC, CALL_UNARMED_FEATS, TRUE); SetLocalInt(oPC, CALL_UNARMED_FISTS, TRUE); // HappoZanshin - Immune to Sneak Attacks if(nLvl > 2) { if(GetLocalInt(oSkin, "Happo")) return; AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB), oSkin); SetLocalInt(oSkin, "Happo", TRUE); } // Interaction - +4 to Taunt, Persuade, Bluff, and Intimidate if(nLvl > 3) { if(GetLocalInt(oSkin, "InterP") == 4) return; SetCompositeBonus(oSkin, "InterP", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERSUADE); SetCompositeBonus(oSkin, "InterS", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_SENSE_MOTIVE); SetCompositeBonus(oSkin, "InterB", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_BLUFF); SetCompositeBonus(oSkin, "InterI", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_INTIMIDATE); } // Invulerability if(nLvl > 9) { if(GetLocalInt(oSkin, "HMInvul")) return; AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_20_HP), oSkin); SetLocalInt(oSkin, "HMInvul", TRUE); } }