//:://///////////////////////////////////////////// //:: Fist of Hextor Brutal Strike Mode //:: prc_hextor.nss //::////////////////////////////////////////////// //:: Changes whether the Brutal Strike feat applies an attack bonus or a damage bonus //::////////////////////////////////////////////// #include "prc_inc_spells" #include "prc_inc_hextor" void main() { object oPC = PRCGetSpellTargetObject(); int nBrutalStrikeCount = _prc_inc_hextor_BrutalStrikeFeatCount(oPC); string sMessage; if(GetLocalInt(oPC, BRUTAL_STRIKE_MODE_VAR)) { SetLocalInt(oPC, BRUTAL_STRIKE_MODE_VAR, 0); sMessage = ReplaceString(GetStringByStrRef(46339+0x01000000), "%(DAMAGE)", IntToString(nBrutalStrikeCount)); //"Brutal Strike: damage +%(DAMAGE)" } else { SetLocalInt(oPC, BRUTAL_STRIKE_MODE_VAR, 1); sMessage = ReplaceString(GetStringByStrRef(46338+0x01000000), "%(ATTACK)", IntToString(nBrutalStrikeCount)); //"Brutal Strike: attack +%(ATTACK)" } FloatingTextStringOnCreature(sMessage, oPC, FALSE); _prc_inc_hextor_ApplyBrutalStrike(oPC, nBrutalStrikeCount); }