/* Echo of the Edge prc_iaijutsu_edg works for 1 attack only */ #include "prc_inc_combat" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); object oItem1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); int iMod = 0; int iCriticalMultiplier = GetWeaponCritcalMultiplier(oPC, oWeap); struct BonusDamage sWeaponBonusDamage = GetWeaponBonusDamage(oWeap, oTarget); struct BonusDamage sSpellBonusDamage = GetMagicalBonusDamage(oPC, oTarget); int iWeapDamage = GetWeaponDamagePerRound(oTarget, oPC, oWeap, 0); int iAttackBonus = GetAttackBonus(oTarget, oPC, oWeap, 0); int iWeapEnch = GetDamagePowerConstant(oWeap, oTarget, oPC); int iReturn = GetAttackRoll(oTarget, oPC, oWeap, 0, iAttackBonus, 0, TRUE, 0.0); if(GetBaseItemType(oWeap) == BASE_ITEM_KATANA || // Hack - Assume a Soulknife with Iaijutsu Master levels using bastard sword shape has it shaped like a katana (GetStringLeft(GetTag(oWeap), 14) == "prc_sk_mblade_" && GetBaseItemType(oWeap) == BASE_ITEM_BASTARDSWORD) ) { if(iReturn == 2) { effect eDamage = GetAttackDamage(oTarget, oPC, oWeap, sWeaponBonusDamage, sSpellBonusDamage, 0, iWeapDamage, TRUE, 0, 0, iCriticalMultiplier); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget); FloatingTextStringOnCreature("Critical Echoes of the Edge",OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget); FloatingTextStringOnCreature("Critical Echoes of the Edge",OBJECT_SELF); ActionAttack(oTarget); } if(iReturn == 1) { effect eDamage = GetAttackDamage(oTarget, oPC, oWeap, sWeaponBonusDamage, sSpellBonusDamage, 0, iWeapDamage, FALSE, 0, 0, iCriticalMultiplier); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget); FloatingTextStringOnCreature("Echoes of the Edge",OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget); FloatingTextStringOnCreature("Echoes of the Edge",OBJECT_SELF); ActionAttack(oTarget); } } }