//:://///////////////////////////////////////////// //:: Knight - Fighting Challenge //:: prc_knght_fightc.nss //::////////////////////////////////////////////// //:: Applies a temporary Dam, Will and Attack bonus vs //:: monsters of the targets racial type //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: July 1, 2007 //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_class_const" int GetIntToDamage(int nCheck) { int IntToDam = -1; if (nCheck == 1) { IntToDam = DAMAGE_BONUS_1; } else if (nCheck == 2) { IntToDam = DAMAGE_BONUS_2; } else if (nCheck == 3) { IntToDam = DAMAGE_BONUS_3; } else if (nCheck == 4) { IntToDam = DAMAGE_BONUS_4; } else if (nCheck == 5) { IntToDam = DAMAGE_BONUS_5; } else if (nCheck == 6) { IntToDam = DAMAGE_BONUS_6; } else if (nCheck == 7) { IntToDam = DAMAGE_BONUS_7; } else if (nCheck == 8) { IntToDam = DAMAGE_BONUS_8; } else if (nCheck == 9) { IntToDam = DAMAGE_BONUS_9; } else if (nCheck == 10) { IntToDam = DAMAGE_BONUS_10; } else if (nCheck == 11) { IntToDam = DAMAGE_BONUS_11; } else if (nCheck == 12) { IntToDam = DAMAGE_BONUS_12; } else if (nCheck == 13) { IntToDam = DAMAGE_BONUS_13; } else if (nCheck == 14) { IntToDam = DAMAGE_BONUS_14; } else if (nCheck == 15) { IntToDam = DAMAGE_BONUS_15; } else if (nCheck == 16) { IntToDam = DAMAGE_BONUS_16; } else if (nCheck == 17) { IntToDam = DAMAGE_BONUS_17; } else if (nCheck == 18) { IntToDam = DAMAGE_BONUS_18; } else if (nCheck == 19) { IntToDam = DAMAGE_BONUS_19; } else if (nCheck >= 20) { IntToDam = DAMAGE_BONUS_20; } return IntToDam; } void main() { //Declare main variables. object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nRace = MyPRCGetRacialType(oTarget); int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT, oPC); int nDur = 5 + GetAbilityModifier(ABILITY_CHARISMA, oPC); int nBonus = 1; // Bonus grows at these levels. if (nClass >= 19) nBonus = 4; else if (nClass >= 13) nBonus = 3; else if (nClass >= 7) nBonus = 2; if(GetHasSpellEffect(SPELL_FIGHT_CHALLENGE, oPC)) { IncrementRemainingFeatUses(oPC, FEAT_FIGHT_CHALLENGE); return; } int nKC = GetLocalInt(oPC, "KnightsChallenge"); if (nKC > 0) { FloatingTextStringOnCreature("You have " +IntToString(nKC) + " uses of Knight's Challenge remaining", oPC, FALSE); // Subtract a use SetLocalInt(oPC, "KnightsChallenge", nKC - 1); } else // Fail, no more uses { FloatingTextStringOnCreature("You have no more uses of Knight's Challenge remaining", oPC, FALSE); return; } // CR check if ((IntToFloat(GetHitDice(oPC) - 2)) >= GetChallengeRating(oTarget) || 5 > GetAbilityScore(oTarget, ABILITY_INTELLIGENCE)) // Fail, unworthy { FloatingTextStringOnCreature(GetName(oTarget) + " is not worthy of a Knight's Challenge", oPC, FALSE); return; } effect eAttack = EffectAttackIncrease(nBonus); effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nBonus); effect eDam = EffectDamageIncrease(GetIntToDamage(nBonus)); effect eLink = EffectLinkEffects(eAttack, eSave); eLink = EffectLinkEffects(eLink, eDam); eLink = VersusRacialTypeEffect(eLink, nRace); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nDur)); }