//:://///////////////////////////////////////////// //:: Knight - Vigilant Defender, Enter //:: prc_knght_vigil.nss //::////////////////////////////////////////////// //:: Tumble Pen = class level //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: July 1, 2007 //::////////////////////////////////////////////// #include "prc_alterations" void main() { //Declare major variables object oTarget = GetEnteringObject(); int nKnight = GetLevelByClass(CLASS_TYPE_KNIGHT, GetAreaOfEffectCreator()); effect eSkill = EffectSkillDecrease(SKILL_TUMBLE, nKnight); // Cleaned up on exit if (GetIsEnemy(oTarget, GetAreaOfEffectCreator())) SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSkill, oTarget); }