/* Unstoppable prc_lgdr_unstop +20 attack bonus for 1 Round Unless I can make it 1 Attack */ /* void main() { //Old Spell Code //Declare major variables object oTarget; oTarget = OBJECT_SELF; effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD); effect eAttack = EffectAttackIncrease(20); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = eAttack; eLink = EffectLinkEffects(eLink, eDur); //Apply VFX impact and bonus effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 9.0); } */ #include "prc_inc_combat" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); effect eInvalid; PerformAttackRound(oTarget, oPC, eInvalid, 0.0, 20, 0, 0, FALSE, "*Unstoppable Attack Hit*", "*Unstoppable Attack Missed"); }