#include "prc_class_const" #include "prc_feat_const" #include "prc_spell_const" #include "prc_misc_const" #include "prc_racial_const" #include "prc_inc_dragsham" void _SetupAura(object oPC, int nSpellID) { object oAura = GetAuraObject(oPC, "VFX_MARSH_MAJ1"); int nAuraBonus = GetMarshalAuraPower(oPC); SetLocalObject(oPC, "MajorAura", oAura); SetLocalInt(oAura, "SpellID", nSpellID); SetLocalInt(oAura, "AuraBonus", nAuraBonus); } void main() { object oPC = OBJECT_SELF; object oAura = GetLocalObject(oPC, "MajorAura"); int nSpellID = GetSpellId(); string sMes = ""; if(GetIsObjectValid(oAura)) { sMes = "*Major Aura Deactivated*"; DestroyObject(oAura); DeleteLocalObject(oPC, "MajorAura"); } else { sMes = "*Major Aura Activated*"; effect eAura = ExtraordinaryEffect(EffectAreaOfEffect(AOE_MOB_MARSHAL_MAJOR_AURA)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAura, oPC); _SetupAura(oPC, nSpellID); } FloatingTextStringOnCreature(sMes, oPC, FALSE); }